Game Review: The Walking Dead - Season 2
Off the back of its
final episode, Season 1 of Telltale’s The Walking Dead game shot the developer
into the stratosphere. With numerous
units sold, massive critical praise and a ton of winning nominations during
award season, there was rightfully so much hype and expectation going into the
continuation of Clementine’s story. I
make this point because I do wonder if the phenomenal success of the first
season served to detriment the perspective people shared on the second season
as a result. I think when you strike gold on your first swing, that fear and anticipation
to do so a second time can actually cause you to lose a bit of that momentum, something
which I feel summarizes Season 2 of The Walking Dead considerably.
Developed and
self-published by Telltale Games, the second season of The Walking Dead game
was deployed across five episodic releases from December 2013 to August 2014. Its
gameplay is presented through the point and click format with dialogue and key
decisions mapped to the controller layout.
With Lee Everett sadly no longer in the picture, Telltale pivoted the
narrative of the second season to focus primarily on Clementine in the starring
role as the player character this time around.
Each episode generated a fairly modest reception critically, though it did
end up scoring lower than the original season on average. Commercially there’s
not much for me to note as I couldn’t really find anything online regarding how
much the second series sold all together.
Set sixteen months
after the concluding events of Season 1, Clementine is now 11-years old and
surviving initially alongside Christa. Tragedy soon strikes however when the
pair get separated during a raider attack and Clementine ends up on her own for
a brief period. After a near fateful encounter
Clementine soon comes across and joins a new group of survivors who are on the
run from the leader of a prior group they ran away from. Joining them as they trek further north to
escape his pursuit, Clementine will have to face many deadly situations on her
own now she no longer has Lee to protect her.
With the colder days drawing close, Clementine must try to keep everyone
alive as the dangers become more and more prevalent and she struggles to define
friend from foe.
I think shifting the
focus of the narrative primarily onto Clementine was the right call when you
consider how much the general audience grew attached to her during the course
of Season 1. I think the idea of shifting the dynamic around too so that she’s
having to face situations on her own now without the aid of Lee also has
merit. The narrative does succeed on
that objective of defining Clementine’s independence as the world around her
becomes more and more volatile. While it does succeed in a general sense, it’s
hard not to feel the tightness and consistency of Season 1’s writing somewhat
lacking in Season 2. The structure of
each episode leads into one another fair enough, but between it’s encounter
setups and the supporting cast of characters, you can never escape the feeling
that the narrative focus teeters up and down throughout each episode.
My biggest gripe with
the narrative is the characters in themselves. I just feel like the entire cast
of this game is way too bloated for its own good. Season 1 starts out initially with a large
cast too, but you felt their individuality was made clear without compromising
the course of the narrative. Season 2 doesn’t have that strength, the cast list
is so stacked through each episode that there’s never truly enough time to flesh
the majority of these characters out. It
only serves to outline the shallow definition of a lot of these people and in
turn make your desire to keep them safe less relevant as it was in the original
season. Not all characters suffer from this sporadic focus though, I feel what
characters do get given a decent portion of development are relatable and their
presence in the story has weight, it’s just a shame it’s not a shared quality
across the board.
In terms of gameplay, the
general approach is much the same. You’ll
have a selection of explorable segments mixed in with action set-pieces in
which you’ll be able to pick and choose how to interact with things. It’s a gameplay style which I think helps the
setting of this game somewhat as you get to soak in some beautifully constructed
post-society environments and explore them to your hearts content. As for the action set-pieces, things are a
slight bit more engaging this time, as you’ll have direction inputs to utilize
when avoiding dangerous situations. You’ll also get to attack or engage with
items more quickly with a nice right trigger prompt. It’s not revolutionary in any sense, but I
imagine Telltale knew there wasn’t much need to shift the course of the
gameplay up too much.
Another thing the game
does also come up short in comparison to the original season as well is through
its choice-based gameplay. It’s always
been one of the biggest tag-lines for these games, the fact that your choices
have considerable impact on the course of the narrative but sadly that illusion
is not very well hidden in Season 2’s case.
Not many of the primary choices and dialogue throughout the 5-episode
structure ever feel like they pan out to have a considerable impact. Decisions you make ultimately mean very
little by the following episode in retrospect.
Season 1 handled this kind of gameplay a lot better because it felt like
more effort went into showcasing how relationships can truly change depending
on your dialogue and decisions. The idea
of that gameplay is present in Season 2, but its impact leaves a lot to be
desired.
One thing the game
does better than Season 1 in my opinion is presentation. Visually they really go all out on the art
style for this season with its approach to blending colour with the game’s
bleak overall tone. The environments
feel a lot richer in scope and detail too and character models have a lot more
variation and definition. Even the score and soundtrack for Season 2 feels like
a step up, as the game utilizes a strong selection of music from Jared Emerson-Johnson and
supporting band Anadel. It all meshes nicely to help give Season 2 a very
timeless aura that stops it from feeling as dated as other games of the time.
On the whole Season 2
of The Walking Dead does achieve its objective of putting Clementine on the forefront
of it’s focus and in turn giving her more definition as a result. While I feel the quality of its writing is
not nearly as consistent as the prior season, nor are its choices as impactful;
those issues don’t really do much to devalue the overall product in
itself. Season 2 for all its fault still
holds a solid emotional core to experience and if you can find it in your heart
to forgive it’s shortfalls, you will see that there’s a decent game here waiting
to be played.
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