Game Review: MARVEL Cosmic Invasion
It’s been a minute
since I last played Tribute Games’ Teenage Mutant Ninja Turtles: Shredders
Revenge. From what I remember playing it though, it was one hell of a game. The
way it was able to so accurately capture the essence of the old arcade-style
beat em’ ups of our youth in a new, fresh format was something which really
captured my attention at the time. Well
fast forward to present day and it’s fair to say the Canadian-based team have
done it once again with their latest beat em’ up video game; MARVEL Cosmic
Invasion.
Developed by Tribute
Games and published once again by Dotemu, MARVEL Cosmic Invasion is the
developers latest beat em’ up video game to hit the market. Released across Linux,
Nintendo 1 and 2, PlayStation 4 and 5, Windows and Xbox Series X/S on December
1st 2025; the beat em’ up game follows the exploits of a large group
of MARVEL superheroes in their attempt to thwart Annihilus from invading the
cosmos. Upon release the game garnered a solid 81 aggregate score from critical
reviews on OpenCritic. On the sales front it’s still early days to note any
official sales record, though from my research the game seems to be performing
quite well on Steam if the public stats are anything to go by.
The narrative of
MARVEL Cosmic Invasion follows a plethora of Marvel super heroes who are forced
to band together on a universe-spanning mission to stop the evil alien
Annihilus from conquering the known universe with his insectoid army known as
the Annihilation Wave. With a universe-level threat, Annihilus’ invasion is
enacted across many a familiar locale including Earth, Asgard, Klyntar, Sanctuary
II, Fort Galactus, and the Arthros Citadel. It’s up to our heroes to trek
through these iconic locations while attempting to disrupt Annihilus’ army and
their generals in an effort to push the invasion back and stop Annihilus before
its too late.
As far as beat em’ up
plots go, I found myself really enjoying the course of this game’s
plotline. It was noted that the plot is
adapted from the 2006 storyline from the MARVEL comics known as
Annihilation. I haven’t personally read
that comic myself, but from what I’ve read up online it seems like a pretty good
adaption. The game does a good job
framing the threat on a universal level to justify its constant variation of
levels, enemies and bosses. Each level
has an accompanying intro and outro sequence to help progress the narrative too
which is well-appreciated. Beat em’ ups
have never been regarded for their ability to tell a rich and insightful story,
but it’s worth recognizing Tribute Games do their best to outline the narrative
not just within it’s opening cinematic or accompanying slideshows, but the
level design and animations themselves help to showcase the progression of the
plot as you fight your way through its levels.
The gameplay end of
the experience also has a lot to appreciate. The official roster of the game
consists of 15 playable characters, that includes, Beta Ray Bill, Black
Panther, Captain America, Cosmic Ghost Rider, Iron Man, Nova, Rocket Raccoon,
She-Hulk, Spider-Man, Storm and Wolverine, Phyla-Vell, Phoenix, Silver Surfer
and Venom. This is a notable step up from the character roster from Teenage
Mutant Ninja Turtles and while I was worried the number of characters would
diminish the variety of combat, Tribute Games really went out of their way to
make each and every character feel distinct in their own way. Combat in this game is simple to adapt to,
but it’s given enough fun, frenetic energy to leave a memorable impression.
Picking two characters, you’ll be able to deploy combo attacks as well as
crowd-control moves to help disperse your enemies and switch out on the fly. I love how much definition is given to make
each character look and feel different to one another. There’s less mechanical distinction but if
that’s at the expense of a larger character roster, I think what differences
are present here are enough to offset that issue somewhat.
It helps that the game
features a plethora of gameplay scenarios to play around in too. The main campaign consists of 16 missions, playable
either solo or up to 4 player local and online co-op. Each level is well
designed to emulate the standard formula of a side-scrolling beat em’ up level. The early missions will consist of standard
enemy types whereas the further you progress the trickier and more difficult the
enemy range becomes. This gradual
progression of difficulty helps keep the game from feeling too easy and offers
players a lot of variety when it comes to enemy combat and environmental obstacles. Mix that responsive combat system with an
accompanying leveling mechanic which allows you to gradually level up your
characters to gain better health and different skins to wear, it’s a genuinely well-rounded
gameplay approach which offers an easily accessible system which can be fine
tuned to your liking.
It helps that the game’s
design approach emulates that 32-bit, arcade style so well. This game looks and
feels like a game you’d find in the arcade back in the 80’s but with a lot of
modern touch ups to make it visually pleasing for modern gaming. There’s an excellent level of detail within
the animations both on characters and in the environment that helps inject a
great sense of energy into the game. It’s
use of colour and compressed sounds also goes a long way to balancing that mix
between new and old styles wonderfully. Tee Lopes returned to help score this
game like he did for Tribute’s prior game and he clearly proves to have been
the right candidate. His musical score
does a lot of work reflecting the retro arcade style but it’s notably distinct
from Teenage Mutant Ninja Turtles with its tracks being more fast-paced and
action-orientated.
MARVEL Cosmic Invasion
is another incredible notch on Tribute Games record so far. As a developer with only two games under
their belt at this juncture, it’s clear to see this developer has a keen sense
of style and functionality if MARVEL Cosmic Invasion is anything to go by. This
game perfectly delivers that fast paced, arcade-style beat em’ up gameplay
while delivering its own unique approach to a MARVEL crossover storyline. While it’s length may be short for some,
there’s enough here to get more than enough value on your investment in my opinion.
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