Game Review: Dead Rising Deluxe Remaster
Dead Rising was one of
the earliest games I remember playing when I first got the Xbox 360. I recall
at the time being incredibly impressed by the technical capability of the
console mainly because of what Dead Rising was able to do with the hardware. The
fact the game was able to render and animate well over 800 zombie models within
one area was unfathomable at the time, so I remember it really leaving an
impression on me. I remember really wanting
to enjoy the game at the time despite still being young and a bit timid when it
came to horror stuff, however the finnicky controls and time management stuff made
it difficult for me to truly love it. It’s a shame really because I truly
wanted to experience the game but I let those aspects hold me back from
enjoying it. That wasn’t my only time
with the series though, I did end up picking up and loving Dead Rising 2 and
while I don’t remember much of it, I still had a moderately fun time with Dead
Rising 3. Despite the time that passed
though, I always wanted to return to the original Dead Rising but the dated
controls and annoying AI made my time replaying the original game not nearly as
fun as I hoped. That’s why when Capcom announced the Dead Rising Deluxe
Remaster in 2024 I was so happy to give the first game in the series another go
with a few modern touch ups.
Like the original Dead
Rising, the Deluxe Remaster was developed and published by Capcom themselves albeit
with additional support from NeoBards Entertainment. Utilizing the RE Engine,
Capcom were able to remake the original game with improved graphics and more
responsive gameplay compared to the original version. It’s funny it was titled
by Capcom as a “Deluxe Remaster” as I found the game felt more akin to a
full-fledged remake with all the new functionality and graphics it touts.
Released across PS5, Xbox Series X and PC on September 19th 2025 the
game aggregated a modest 79 on OpenCritic.
I tried to look up sales numbers but nothing seems to be published, Capcom
were quoted as saying the game’s sales met their expectations so I can only
interpret that as an indication that sales were good.
The story of Dead
Rising follows a photojournalist by the name of Frank West. Following an anonymous
tip of something big going down in in the small town of Willamette in Colorado,
Frank hires a private helicopter pilot to fly him into the town which has been
cordoned off by the US military. As he
arrives he soon finds out a zombie outbreak has taken root in the town. Wanting
to get a scoop on the story, Frank lands at the local shopping mall and tells
the pilot to come back to get him in 3 days by which point he’ll hopefully have
learned something about the outbreak.
Upon exploring the mall Frank comes to encounter a bunch of survivors,
including a pair of Homeland Security agents by the name of Brad Garrison and Jessica
McCarney. Figuring their presence in the
mall can’t be a coincidence, Frank gets to work assisting the pair in their
mission to track down a local Dr Barnaby within the mall. This mission will be anything but easy
however as the mall is overrun with a legion of zombies. On top of the horde of
undead, Frank will also have to face off against a bunch of survivors who have
been driven mad due to the outbreak and turned into psychopaths. As the days
progress, Frank soon learns there’s a dark conspiracy behind the origins of the
zombie outbreak and he’ll need to survive if he ever wants to blow the lid on
it sky high.
The setup behind the
game’s narrative is well constructed.
There’s a good sense of intrigue baked into the case system that helps
keep the player engaged to slowly discover the truth behind the outbreak. It
helps that Capcom put a lot of memorability into the characters too as it makes
following their presence in the story easier.
Frank himself is such a fun main character and his role as a
photojournalist makes his introduction to the events of the game easy to
believe, plus his hammy dialogue and nonchalant approach to his encounters
helps give the game a nice bit of levity. The game’s overall tone is a lot less
serious than you’d expect it to be, which I do think helps keep the narrative
from feeling bogged down. I do however
feel the compelling narrative setup dissipates abruptly near the end of the
game as you venture into Overtime mode.
I found the narrative core really loses it’s strong direction by the end
of the game as you just meander towards an ultimately underwhelming climax. One thing I really didn’t like about the Deluxe
Remaster is Capcom’s decision not to bring back Terence J. Rotolo as Frank West. Jas Patrick tries his best to emulate the character
but it’s honestly a jarring obstruction for me hearing him flatly deliver some
of the most iconic lines Rotolo delivered.
Where the Deluxe Remaster
definitely improves upon the original for me is in the gameplay. As I noted initially, the cumbersome controls
and stupid AI of the original game made it hard for me to really get into the experience. The Deluxe Remaster does a brilliant job in
not only bringing all of the core gameplay back but it refines it in such a way
that it does away with nearly all of the major blemishes which put me off the original. As Frank you’ll be tasked with exploring the
Willamette shopping mall’s six major districts as you solve the cases tied to
the main narrative as well as rescue other survivors and do battle with the
main zombie horde and the resident psychopaths.
The explorative side of the gameplay is and always was my favourite part
of the identity behind Dead Rising. The
game realises the near limitless potential of having an entire mall to explore
with a huge array of shops, restaurants and other unique venues, each offering
the player a major array of items and gear to acquire. You can use nearly any item as a weapon in this
game, giving the player a lot of freedom to play how they wish. This also
includes customization, with you being able to dress Frank up in a number of
different clothing items as well. The
game truly leans into the sandbox style functionality by recognizing the player’s
freedom deserves to be respected with so much variety and options to play
around with.
With all that freedom
of choice then, it’s only right the game gives you some solid content to
justify further exploration of the game.
You’ll be provided missions in the form of Scoops, in which you’ll be
pinged by the fellow survivor and maintenance man Otis who will alert you to any
events occurring in the mall from the security room. You’ll then have to work your way to these Scoops
while keeping an eye on your time as each Scoop will only be available for a certain
period of in-game time. This time
management system wasn’t nearly as stressful this time around, likely because I
have a lot more patience in my older age. I think making all of the core
content timed is a great way to challenge the player to manage their playthrough
properly as it asks you to determine what is more important to you as a player and
prioritise it respectively. The games psychopath bosses each offer a unique
flavour to the overall gameplay too as you’ll be required to adjust your
playstyle to accommodate their challenge. The reworked AI really comes out in
the survivors too, as they’re capable of following and supporting you way
better than they did in the original game.
On the visual end, you
can really see the RE Engine in all of its glory. Ever since it was used in 2017 for Resident Evil
7, this engine has been in a league of its own for showcasing a graphical fidelity
leagues above the competition. In Dead
Rising’s case, the graphical overhaul the RE Engine brings really helps push
this experience into the modern era. Environments
feels way more detailed, with lighting and raytracing employed to really give each
respective plaza a lot of depth.
Character models also showcase the technical ability of this engine,
with the zombies in particular getting a lot of nice detail and visualization. While most of the general NPC models feel
faithful to the original designs, I can’t help but take issue with both Frank
and Brad’s new looks. For some reason
Capcom made both of these dudes look 20 years older than their original models,
with the odd choice to give Frank a major receding hairline. In the original game Frank was in his early
30’s, so it’s odd to see the remaster make him look like he’s having a mid-life
crisis in his 50’s. Hideki Okugawa and Marika Suzuki’s
original score is incorporated into the remaster without much change too, which
is appropriate as it still helps to give the game a really unique vibe on the
musical end. Combine that with a bunch of the licensed tracks the game touts,
this game has a great array of music which helps cement the style and tone it
relishes in.
Despite my grievances with the new
revisions, I can still happily recommend Dead Rising Deluxe Remaster to both
returning and newcomer players alike.
Dead Rising is a game which realizes it’s core identity with complete
ease and recognizes core objective of providing the player ultimate agency in
what they wish to do during their 72 hours stay in Willamette mall. Despite a poor wrap up, the initial narrative
offers a lot of intrigue and combine that with the numerous encounters
throughout the game you’ll feel the game’s core intent in delivering a more
fun-orientated tone compared to that of its Resident Evil counterpart. The remaster does an excellent job in
capturing most of what made the original title so beloved while bringing a
majority of it’s dated elements forward with a plethora of touch ups. I really hope Dead Rising 2 gets a similar
treatment in the future.
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