Game Review: Portal 2
Portal was an incredible game which showcased the imaginative
capabilities the developers at Valve had at delivering a truly unique
concept. It’s smart, puzzle-solving
gameplay, intertwined with a simple yet all-together entertaining premise made
for a really memorable gaming experience. With the critical and commercial success
of the game, it was noted Valve knew there was a lot more potential behind the
series which warranted immediate production a full-standalone sequel. It was
all hands-on deck at Valve soon after, and the end result was arguably one of
the best video games ever made; Portal 2.
Developed and self-published by Valve, Portal 2 served as a direct
continuation of Valve’s work from the original Portal release. Portal was a smart
and thoroughly memorable game, but its scale was limited due to it being a
smaller technical experience to be included as a bonus with the release of
their Orange Box compilation. With resources directed to a full-fledged sequel
and an energized development team inspired to take part on working on the game,
Portal 2 had all the right ingredients to become something truly special, and
so it did. Releasing on April 18th 2011 across PC, Xbox 360,
PlayStation 3, Portal 2 was an instant best-seller, selling a total of 4
million units by May 2012. Critically, the game soared with a 95 aggregate
score on Metacritic and collected a plethora of awards during 2011’s award
season.
The narrative of Portal 2 to no surprise, follows on
directly from the ending of the initial entry. After defeating GLADOS and
finally reaching the surface, Chell is knocked out and dragged back in to the
Aperture Science testing facility in which she is placed in a cryo-chamber and
put into deep hibernation. An unknown
period of time later, after waking up Chell is greeted by a helpless but friendly
personality core by the name of Wheatley, who explains to her the facility is
losing critical power and wants her aid in escaping. Working together the duo
must venture through the test chambers of the facility, utilizing the Portal
gun once again to navigate their way to the surface. Despite being destroyed, the lifeless body of
GLADOS still remains and Wheatley ends up unintentionally booting the AI back to
life. With the facility back under its
control, GLADOS is keen on putting Chell right back to work solving test
chambers before she plans to kill her.
It’s down to Chell to survive the tests once again and hopefully find a
means of escaping GLADOS and Aperture Science once again.
Valve did an exceptional job on building on the narrative
foundations of the original game.
Instantly, the game captures and projects all of the same tone and
humour but does a magical job in exemplifying it even further. With Chell still being a mute character, it’s
down to the secondary characters to get across a lot of the game’s story and
personality and Valve could have picked no one better than Stephen Merchant, Ellen
McLain and J.K Simmons to do that job.
Merchant as Wheatley plays the personality core with his trademark
style, filled with so much bumbling optimism, his comedic timing is impeccable.
Ellen McLain as GLADOS gets right back to it with giving the sinister AI a greater
depth to appreciate as the story develops. J.K Simmons plays the founder of Aperture
Science, Cave Johnson and while I won’t divulge too much about his presence in
the story, it’s worth highlighting how much Simmons eats up the role and makes
him an iconic character within such a short period of time. Between the character
performances and the general progression of the story, Portal 2’s narrative
does just the right amount to really build and deliver a worthy successor to
the original games narrative.
While the fundamentals of the gameplay for Portal 2 are
adapted pretty much from the original game, Valve did a great job in innovating
with new gameplay ideas. While you’ll be playing through a number of testing
chambers, all with familiar obstacles, there’s also a range of new obstacles
and resources you will be taught to pull on. One of the new introductions in
Portal 2 is repulsion gel. Coming in
three different flavours, the repulsion gel will allow you to manipulate
surface environments for specific purposes.
Blue repulsion gel will allow you to bounce off surfaces. Orange repulsion gel will allow you to speed
up across a surface. White repulsion gel
will allow you to place a portal on any surface it’s applied to. Valve utilize these gels in such an impressively
smart way throughout the course of the game to really have you think about test
chambers in more dynamic ways. A nice variation on the design is also the fact
the game takes place outside the standard test chambers. By circumstance, you’ll end up in the facility’s
inner infrastructure as well as it’s deeper levels which require the player to
be more considerate in how to progress further in a more-open environment.
It's not just the single player portion in which Valve
innovated on either. Valve in their pure
genius also featured a special co-operative mode in which two players can take
up the role of two Aperture robots called Atlas and P-Body. Together you’ll be tasked by GLADOS to
venture across several testing chambers which are designed specifically for co-operative
collaboration with over 4 portals to play around with. Introducing test chambers designed for more
than one person increases the potential of these levels and helps imprint an
impressive level of quality behind their design and respective solutions.
From a design perspective, the overall presentation behind
Portal 2 really refines the already impressive blueprint established in the
first game. With updated lighting,
rendering and mechanics, the game is capable of playing around with scale
constantly and helps establish a sense of tension when the environment can be
so easily manipulated in conjunction with the story. Mike Morasky also does a
phenomenal job in composing for the game, his sci-fi score really blends into
the overall style and tone of the game so easily and helps define its personality
as much as the games other core components.
Portal 2 is a clear example of why you should never, ever
underestimate Valve. Even with the core
foundation of the series already established in the original game, Portal 2
does so much and more to justify why it’s a sequel to the original
release. Its narrative is grander and holds
more depth. Its puzzles are smarter with
so much more functionally to consider and utilize. Portal 2 does everything in its power to
deliver a seamless experience and in many respects, it does that and more. Portal 2 isn’t just an exceptional sequel; it’s
an exceptional game all on its own and deserves to be ranked amongst some of
the very best games ever made.
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