Game Review: Animal Crossing New Horizons
It’s hard to believe 2020 was 4 years ago at the time of
writing this. The year unlike any other,
where Covid-19 had spread like wildfire and the whole world had essentially
shut down and we all were forced to lock ourselves away. As life as we knew it became confined to the
walls of our houses, it made sense we all yearned for an escape; for a means to
venture out into anything but the strange reality we found ourselves in. By nothing but simple coincidence, Nintendo
was able to give people the perfect opportunity to emulate that escape with the
release of Animal Crossing New Horizons on the Nintendo Switch.
Released on March 20th 2020, Animal Crossing New
Horizons was the latest iteration of the long-running life simulation series
developed and published by Nintendo. Originally
releasing on the Nintendo 64 in Japan as Animal Forest, the series soon came to
the Western world when it was ported and packaged as Animal Crossing for the Nintendo
Gamecube. Since then, the series has had
entries across most of Nintendo’s major platforms including Nintendo DS,
Nintendo WII, Nintendo 3DS and Nintendo Switch.
As mentioned just above, the timing of New Horizons release could not
have been any better, with the Covid-19 lockdowns, everyone was stuck in their
homes looking for someway to pass the time; and a cozy little life simulation game
was the perfect answer. I still remember hearing how Nintendo Switches were
selling out fast in the wake of the pandemic and scalpers were beginning to
sell them at higher costs just because people wanted one to play New Horizons. As of June 30th 2024, New Horizons
has sold a total of 45.85 million copies. To put that into perspective, that is
more than the entirety of the prior games in the series combined.
There’s no conventional narrative in Animal Crossing New Horizons,
like with many of the prior games in the series, the game is mostly setup to
allow the player to immerse themselves in the life simulation aspects of the
game. In the case of New Horizons, you are invited by everyone’s favourite Tanuki,
Tom Nook to take part in one of his Island Getaway Packages. These packages allow you the chance to fly to
a deserted island and build a thriving island community with other anthropomorphic
animals. After you land, you’ll spend
the first few weeks taming the wild nature of the island before the island
becomes more inhabited. Your end goal
then is to get a 3-star rating for the island from its residents, in hopes of attracting
famous singer K.K Slider to come and do a performance on the island.
That’s the crux of the story behind New Horizons, but again
it’s only a setup, the story in a lot of ways is what you make of it. As a life
simulation you can give as much time as you like to your island and you get to
decide what your day-to-day activities look like. You can spend the day digging up fossils,
fishing or diving for rare fish, chatting and helping your fellow island
villagers, or reconstructing and designing the island. The flexibility and
freedom to do as you like in the game has always been the biggest attractor for
many people with Animal Crossing, me included. I do feel however the narrative
element feels a bit of a wasted opportunity, as after KK Slider arrives, the
core idea of building your island is left to you and the game doesn’t really
give you any further impression. I don’t
typically like being comparative, but in New Leaf, the idea was you were the
mayor and you were building a bustling town over the course of your tenure
there. You saw in real time as the town
become livelier, more shops would open, existing shops would expand, etc. In
New Horizons, everything kind of just stops after a certain point and it halts
that sense of life and development the other games were able to establish quite
easily.
What is here though, fits the mold of a solid and enjoyable
Animal Crossing experience. There are
more options when it comes to customizing your player character, including skin
tone, eye color, hair and non-binary friendly options too. It’s nice that the series evolved past the
odd question system from prior games when it came to designing your character. You are free to explore your island to your
hearts content, you’ll have an array of tools at your disposal for digging up
things, cutting down trees, fishing for fish, catching bugs and navigating the
wild landscape. There’s a nice
simplicity to the tool functionality in this game. Though a small complaint I
will note is Golden tools will no longer be unbreakable as they were in prior
games, forcing you to continuously craft new tools with the games big feature,
crafting and customization. The whole idea is you are on a deserted island, so
you need to use the natural resources of the island to build up. Whether that’s tools, furniture, outdoor
decoration, clothing, New Horizons invites the player to learn recipes, gather
materials and craft it all yourself. It’s an ingenious idea as it gives the
player more control over what they want to have on their island and gives them
a more engaging way to produce it.
That sense of development crafting can provide is not solely
based on items you can make, but also in the actual landscape of your
island. Once you reach a certain point
in the game, you’ll unlock the ability to terraform your island to your hearts
content. You can knock down and build up
cliffs, create rivers or waterfalls and literally build bridges and
inclines. The level of control this feature
gives you allows you to design your island to your hearts content down to the
most meticulous detail. It’s not
deployed in the easiest of ways as it does involve working tile after tile, I’d
have much preferred a more time-friendly way to do this sort of customization. In
general construction and crafting while great in a general sense, fails to
respect the players time as it doesn’t offer a means of creating items in bulk
or pulling resources from storage as apposed to your inventory. It’s not a major deal breaker but it does
make the process more tedious than it needs to be.
When it comes to actual island living, the game produces no failures
in this department however. The villagers you will come to live alongside all
have unique personalities and traits to make interacting with them a memorable experience. There’s a great variety of villagers to invite
to your island as well, the game touts an impressive library of 413 villagers all
of different animal races and personalities. With over 10 villager spots on
your island up for grabs, it makes filling these spots as easy or as hard as
you want it to be depending on the kind of villagers you want on the
island. As the game runs in real-time
too, the time of day plays into a lot of things like the fish or bugs you can
find or when you access certain stores.
It teaches the player to treat the game with a notable sense of patience
as you will need to come back to it day after day to progress and develop your
island and relationships. How much this
gameplay approach will sync with you depends on your own level of patience;
after sinking well over 800 hours into it back in the day, I decided a month
was a suitable period to explore everything the game had to offer.
From a visual end, you can really feel New Horizons take advantage
of the Switch hardware to deliver the best looking Animal Crossing game to
date. Colours are vibrant and the environment
shines in any time of day. I also love
how much detail is put into decorative items and furniture, you can really feel
the scope of your décor when it has such intrinsic design to it. As is the case with every Animal Crossing
game, the musical score also helps this game along wonderfully. Kazumi Totaka, Yasuaki Iwata, Yumi Takahashi,
Shinobu Nagata, Sayako Doi and Masato Ohashi all worked together to compose the
games amazing main theme along with its hourly soundtrack and variations. My favourite track is a toss up between 5AM,
6PM, Bunny Day and Ceremony.
After spending a nice bit of time re-experiencing the world
of Animal Crossing New Horizons, I am reminded of why this game meant so much
to me and so many others. At a time
where connection and exploration was not permitted, New Horizons offered so
many people an outlet to join together and build. It’s entire design and concept helped people come
together and build their own idyllic environments with little to no
detractors. After all this time however,
I am not blind to it’s notable inconsistencies. I think it does lose some of
the Animal Crossing charm by focusing too much on its creative functionality
but I get that it’s not a deal breaker for a lot of people. I still think what’s here is more than enough
to last anyone with an entire year’s worth of seasonal content. New Horizons
was at the perfect place at the perfect time, and for what it allowed me and
many people to do in a time of great struggle, it deserves all the praise I can
give it.
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