Game Review: WWE 2K24
Another year has come and gone, and with the dawn of a new
year, so follows the newest entry in the WWE 2K series. I only recently picked
the 2K series back up in 2023, after a notable hiatus from the wrestling video
game series since I last played WWE 2K19. I made notable mention of the
downward spiral of quality the series fell into with it’s 2K20 entry, so much
so that they took an entire year off in 2021 to redefine their series and focus
on delivering a quality-focused product in the following year. So the story
goes, WWE 2K22 and 2K23 showed 2K and Visual Concepts understood the assignment
and delivered a product which serves to emulate professional wrestling to a
near perfect level. I’m happy to report that the latest release, 2K24 continues
to reinforce this new focus with a few nice additions accompanying it.
Developed by Visual Concepts and published by 2K, WWE 2K24
was developed and released across PlayStation 4, PlayStation 5, Xbox One, Xbox
Series X and PC on March 8th 2024. This year’s entry came out on the
40th year of WWE’s annual WrestleMania event, an event much akin to
a Superbowl of the professional wrestling industry. This also bears some
notable relation to the cover star for this year’s entry as Cody Rhodes was in
the midst of his pinnacle storyline heading into WrestleMania 40 to beat Roman
Reigns and “finish the story”. Some of the new additions to this year’s entry are
the inclusion of 3 new gimmick matches like Casket and Ambulance matches as
well as Special Referee mode and a brand new Showcase mode pivoted around highlighting
some of the best matches in the 40 years of WrestleMania. Apart from these
notable additions however, it seems Visual Concepts has taken the same approach
as they have last year in choosing to refine their already existing systems as
apposed to any major redefinitions.
WrestleMania is the highlight of any wresting fan’s
year. Taking place usually in the early
spring period, the event serves as the biggest and most spectacular show the
year. With grand stage designs and big-time
match ups, these events draw in the biggest crowds from around the world, who all
to come witness WWE’s annual showcase of the immortals. With over 40 years
behind its illustrious history, it seemed a very fitting choice to utilize this
history as the primary backdrop for this year’s Showcase mode. Consisting of 21
different matches, the mode focuses on the matches from the many different eras
of WrestleMania, ranging from the 1980’s, 1990’s, 2000’s, 2010’s and 2020’s. I
try not to compare when laying criticism, but in this case it has to be said it’s
a notable shame that for 40 years of wrestling’s biggest event, that Visual
Concepts was only able to pump out 21 matches when you consider 2K14 had 45 matches
in their 30 Years of WrestleMania mode; that’s more matches for less years!
Another criticism I have to lay on this mode is its inherent laziness. Like last year with the John Cena showcase,
the matches themselves feel like 40% actual gameplay and 60% cutscenes. It’s
even more egregious when a lot of these matches end with the cutscenes as
apposed to letting you play out the actual finish of the match. Nothing cuts the momentum of the moment more
than realizing you may as well put your controller down for the next 2-4
minutes because Visual Concepts would prefer to play footage of the actual
match rather than animating or letting you play them out. There’s a high level
of attention put into the presentation of these matches, with a pre-match
rundown with Cory Graves and some interviews, but these all seem to take up the
largest portion of time with this mode. I personally come to this mode to play
out these matches and it just feels like tedious work when I’m having to stop
and start regularly and listen WWE hype the match up more than to actually let
me play it. Some praise I will give though is the game’s attention to detail in
arena and wrestler design. They capture
the details of the wrestlers during their iconic matches incredibly well and
allow you to play as these variations of the characters outside the mode once
you beat their respective match.
MyRise is next on the list and its main focus is on
delivering two separate narrative storylines, each for a male and female
wrestler specifically. In this mode you
will create your own custom superstar and take them through a specifically
tailored narrative which follows their rise through the ranks of WWE to become
one of the very best. The male storyline
is labeled The Undisputed and follows your superstar as he seeks to defend his
WWE Championship and break the 1,316-day streak of Roman Reigns. What I like about this narrative is it doesn’t
really feel like you’re starting out as a rookie. The WWE title is put on you fairly quickly
and the core focus of the story is about defending it as apposed to obtaining
it. This puts you in a flurry of storylines
and matches with other wrestlers on SmackDown as the Miz in his role as General
Manager seeks to dethrone you. It’s a
fun and engaging story, assisted with the additional side-plots and activities
you can get involved in as you navigate behind the scenes and social media. The
female storyline is called Unleashed and it is feels considerably weaker than its
male counterpart. Whereas Undisputed
felt grounded and focused on the core objective of defending the WWE championship,
Unleashed feels really bizarre in comparison, focusing on several odd gimmicks
including magic and split persona’s. It doesn’t feel nearly as rewarding to
play through because of how unbalanced it feels as a storyline. It doesn’t help
that you aren’t even playing as your superstar for half of this storyline, what’s
the point in calling it MyRise is it doesn’t focus on your wrestler for the
majority of it?
There are a number of other modes alongside Showcase and
MyRise, which you will get a notable level of enjoyment out of depending on how
you like to play these games. Universe
Mode is your typical sandbox mode, in which you get to play out a WWE universe
of your own design. Build your own rosters for each show, choose your own
champions, set up your own rivalries and storylines. The creative scope of
Universe mode is near limitless all with the intent of letting you as the
player build a universe to your own image.
It’s not perfect, as its rivalries feel a little bit more limited this
year but it does a very fine job in still allowing you the perfect level of
immersion to set up storylines and championship bouts to enjoy. MyGM also makes
its annual appearance too, allowing players to experience a more managerial
perspective of WWE if they so wish. Akin
to many other manager games, the core aim of MyGM focuses on building and maintaining
your show from a financial perspective. Ensuring you’re delivering excellent
matches, paying your wrestlers well and negotiating trades or settlements with
other shows. I’ve never personally
synced with manager simulations but I appreciate the fact Visual Concepts still
put the time and effort to give those kinds of players a mode they can fully
get lost in. Then there’s MyFaction which serves as a sort of
deck-building/challenge tower mode in which you can obtain packs of cards to
obtain wrestlers and build a faction of your choice to take on other players or
weekly and daily challenges. It’s a
broad mode with a lot of variety to appreciate, especially if you like to
experiment and build up different teams.
It’s also worth highlighting the plethora of creative
options the game gives you with regarding creation. The options are near limitless, with the
ability to create wrestlers, arenas, championships, money in the bank
briefcases, entrances and so much more.
What really embellishes these creative features is the depth and scope behind
them. It’s not just a case of picking a
pre-set model or item, there’s hundreds upon hundreds of options to play around
with, giving you the ability to detail things to a near intimate level. The
worth you will get out of these expansive options will come out of the level of
detail you wish to put into them.
However, the benefit of these creative options is it gives these types
of players the tools they need to creative anything and everything. Then there’s the added benefit of sharing
these creations with other players through the community creations hub. It’s worth buying these games just for the
creation options alone, they are than expansive and that rewarding for players
to utilize.
Let’s talk about general match gameplay though, as that is
the core foundation of how we end up experiencing these games. As mentioned earlier, the game doesn’t really
redefine any of the controls or mechanics from 2K23 but instead chooses to
refine them. The general approach is much
the same, combat is fluid and responsive, there’s a multitude of options in how
to take out your opponent both inside the ring and the AI is just as combative
as you are which makes fights notably fair and balanced. What helps support this really engaging gameplay
is the number of match types you can choose from. There’s everything from one on one’s, tag
team matches, triple threats, fatal four way to more specialized matches like WarGames,
Elimination Chamber and Royal Rumble. This year’s newest additions come in the
form of Ambulance, Casket and Special Referee matches. These match types aren’t
new to the world of wrestling games, but they have been absent for a number of
entries and their return is much appreciated.
Casket and Ambulance matches are similar, the idea is you have to damage
your opponent enough to weaken them so you can lock them in a respective
ambulance or casket. Special Referee allows you to play or set someone as a
special referee in a match so you may get some special privileges or leeway if
you wish to play a match more in your favour.
As with many of the other features of the game, there’s a depth of
variety to the gameplay and the match types to choose from so you can enjoy the
game to your utmost desire.
From a presentation end, WWE 2K24 incorporates all the same
strengths as WWE 2K23. The majority of
wrestlers are well presented and look and feel similar to their real-life
counterparts. The entrances across all arenas feel grand and emulate the same
style and themes as you would expect from the live shows, even with some added
chants and singalongs for folks like LA Knight or Shinsuke Nakamura. There’s a point to why I said the majority of
wrestlers and not all of them however, as there are some wrestlers who definitely
got the short end of the stick once again with the rendering. Despite the minor setback though, WWE 2K24
manages to look and feel as close to the real thing when it comes to emulating
the world of professional wrestling.
So, after all of the praise and criticism levied at WWE 2K24, is it a good game? Of course it is! It incorporates all the major achievements from the past two years in an attempt to keep the strong foundation of this series cemented. Its short stumbles come once again in the form of an underwhelming Showcase mode than feels lazily put together or a MyRise female campaign which doesn’t meet the same levels of quality of its male counterpart. Those blemishes aren’t enough to even come close to writing this game off though. Any wrestling fan will find a number of elements in WWE 2K24 to enjoy and lose a number of hours to and while it doesn’t really push the boundaries any more than WWE 2K23, what noted additions are here are much appreciate.
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