Game Review: Chicory - A Colorful Tale
If you consider yourself a creative individual, you have
probably faced many challenges in pursuing your creative aspirations. Whether
you are an artist, writer, videographer or photographer; we are all united in
the joy and struggles following these creative outlets can bring. I don't think I've ever seen a video game do
such a well-crafted job in exploring those joys and sorrows in a very distinct
manner until I came across Chicory: A Colorful Tale.
Developed by indie developer Greg Lobanov and published by
indie publisher Fiji; Chicory: A Colorful tale is an adventure/puzzle video
game which tasks players with exploring and coloring in the world around them
with a magic paint brush. It was
released in early 2021 on PC, Xbox, PlayStation and then later on Nintendo
Switch.
The story of Chicory: A Colorful Tale follows the player
character who is named after your favorite food (In my case they were called
Pizza!) who enjoys his job as janitor for the magical Wielder called Chicory.
In this world of anthropomorphic animals, the world was devoid of color until
the discovery of the Magical Brush. Over the centuries, skilled individuals
called Wielder's have taken up the responsibility of using the brush to fill
the world with color. It's on an ordinary day like no other when your player
character discovers Chicory has abandoned the Brush. In the wake of this, the
color has drained from the world and dark infestations have bloomed across the
region. It is now your responsibility to explore the world and bring back the color
all the while cleansing the darkness that stems from Chicory's own personal
struggles as the Wielder.
The story to me is actually the best element of this
game. As a writer I struggle all the
time with the sense of self-worth. The
idea that your creative capacity is meaningless in the wake of your
self-perceived ineptitudes. I sit here every day and want to write more but I
end up becoming my own worst enemy in creating restrictions on my creative
outlet. Chicory nails that struggle in
such a clever and open way that any audience can appreciate. The driving force
of the narrative is to save the world, but the real crux of the story if the
struggle Chicory and your own player character face in their relationship and
their own mental health. I never expected
a cute little art game to nail these complex ideas so seamlessly but the heavy
narrative never feels too dark or depressing and it adds necessary moments of
levity when it is called for. I love
everything about the story of this game, it captures beautifully the joy and
struggles that come from being a creative person in a very empathetic format.
While the narrative component of the title is flawless, I
feel some flaws stem from the gameplay functionality of the title. At the heart of the game, it’s all about
coloring in your environment. There’s a very cathartic joy people of any age
can find in coloring in things. It’s a very relaxing experience and I
appreciate what the gameplay of Chicory: A Colorful Tale does in trying to
emulate that joy. Every environment you
find yourself in can be colored in in a very expansive fashion with multiple colors,
formats and brush styles to collect and utilize. This creative freedom is truly appreciated
but the format in which you do it is sadly quite restricted due to the nature
of the console you are playing it on. I
played this game on the Nintendo Switch which does benefit from the touch
screen controls but I feel if you want to be precise in how you color elements
in, you’re limited in how you can do it. Dealing with analogue controls in
trying to color things in just feels too finicky for me to ignore. It’s the
nature of the console you’re playing on, I get it but it doesn’t mean it’s not
an actual issue.
Apart from the cumbersome control scheme behind the coloring
though, the level and puzzle design behind this game are really clever. Like a
Metroidvania, as you explore you lean new abilities which will aid you in
coloring and exploring the terrain in a lot more ways. Each environment in this
game is designed in a way to benefit exploration with additional collectibles
and locations to discover. The
collectibles can be cosmetic costume pieces and additional brush styles to help
give you further ways to tune your painting and coloring. There’s a really nice touch in how the game
remembers the color you fill the world in with and you get to see the map fill
up with color as you progress through the game.
Besides gameplay and narrative, the other primary attraction
of the game is its inherent charm and design. The artistic design of the world
and its animal characters are unique and offer a very appealing aspect to the
game’s unique presence. From an audio
perspective the game has such a cathartic aura about it. The composer Lena
Raine has previous credits in Celeste and Minecraft and you can really feel her
trademark style layered into every track of this wonderful experience. It’s her music I feel that really complements
the narrative cues of this game in those moments where it really needs to make
an impression. She is becoming one of my favorite video game composers out
there with the more I hear her work.
Chicory: A Colorful Tale has all the heart and ambition to
be a 5-star game. I would love to give the entire game that distinction but to
me what drags the game down somewhat are its cumbersome controls. I appreciate
making any drawing/coloring game is not easy when most consoles have analogue
controls, but the struggle with them was still a prevalent issue for me. Despite the control issues though, everything
else in this game stands out better than most indie games. Its narrative is the
games ace in the hole though. What the story of the game does in capturing a
struggle I and many others relate to is truly appreciated and it reminds me
that the creative struggle may always exist, but so to does the joy that stems
from it.
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