Game Review: Marvel's Guardians of the Galaxy
When I saw the reveal trailer for Guardians of the Galaxy during the E3 2021 livestreams I was initially apprehensive. I thought visually it looked pretty fun and interesting but the gameplay seemed uninspired and a bit janky? It’s a shame I came off of that initial reveal with that preconception weighing on me, because it prevented me from going and picking up Guardians during its initial release window. After lending the game from a close friend and beating it fully I can happily admit my preconceptions of this game were all wrong and besides Insomniacs Spider-Man series I’d happily call this one of the best Marvel games I’ve played on a video game console.
Developed by Eidos Montreal and published by Square Enix,
Guardians of the Galaxy is a 3rd person linear action-adventure game
centred around the titular characters as they seek to save the galaxy from
complete annihilation. It’s worth noting
how popular an entity the Guardians are in modern day pop culture. Ever since
the 2014 feature length movie, this ragtag gang has risen to immense heights in
popularity across different mediums. This isn’t the first time the Guardians
have had their own mainline video game either, as Telltale Games did a great
job introducing the guardians into the video game space back in 2017. I think
it’s important to look at the history of the Guardian’s across all these
different mediums when looking at the qualities of the 2021 game, as I believe
it utilises a lot of the core strengths from all of them.
On the narrative end, the game has a remarkably compelling
set up. The game follows the Guardians
at some point past their initial inception, choosing to follow them in the
midst of a mission to acquire a rare creature for a mighty warrior named Lady
Hellbender. As is typical for Peter Quill and co, the mission goes awry and
they end up setting in motion a series of events which will lead to the total
obliteration of the known universe. To begin with, I think the creative decision
to follow the gang after their formation is a great idea. As most of the
general audience knows who the Guardians of the Galaxy are by this point it
makes sense to skip the origin story angle and choose to explore the
relationships of the gang as they try to work together to overcome the perilous
situations they find themselves in. I
think the relationships outlined between Peter, Drax, Rocket, Groot and Gamora
as the story progresses is one of its strongest elements too. The way each of
these characters are written feels incredibly in depth and true to the
characteristics we have come to know them for. Comedy is the heart of their
banter but what made me appreciate the narrative all the more is that it found
ways to explore each of the crew in interesting and dynamic ways. There’s a
clear sense of progressive development between these characters as time goes by
and it’s an amazing reflection of the games writing quality when they get the
guardians, their personalities and their relationships down this well and find
ways to further explore them. What’s
also commendable is they pull all this off on top of telling a comprehensive
and engaging adventure, filled with a flurry of emotional sequences. How the
story of this game pans out is so smooth and natural and I never felt it was
wasting my time for a single minute. There’s so much thought put into the
supporting cast and the plot that ties the guardians on along for the
ride. There’s so much spectacle and
appeal splattered all across the game plotline and I cannot overstate how much
bloody fun it was to follow it along.
On the gameplay end there’s a really approachable and
well-structured offering to play about with here. You play Peter Quill/Star
Lord and the gameplay revolves around you navigating, fighting and talking your
way out of a multitude of situations. On a navigation level, the gameplay feels
quite akin to most standard 3rd person linear adventure titles.
There’s a multitude of interesting locations to explore throughout the game with
many secrets and collectables hidden away for you to find. An extra element to
navigation which I liked was how it incorporated obstacles in which only
specific Guardians can help you traverse. Drax can lift heavy objects, Groot
can form bridges, Rocket can crawl through small gaps and Gamora can slash
through weak structures. It’s a nice way to reinforce the unity and comradery
between these people when they rely on one another not just within the
narrative but in the gameplay. This element is further reinforced in the combat
too. Arguably the game’s most engaging element, the combat revolves around the
Guardians shooting, slashing and beating their way through the wide array of
enemies. Peter Quill as the main player character has his trusty Quad Blasters
and has a range of elemental abilities to help him stagger and stun enemies
with. As the leader of the Guardians, he can command the rest of his crew to
utilise their abilities to help overcome the battlefield in such fun and varied
ways. It’s not the most deep or layered element of the game but despite its
simplistic nature it’s still fun enough to wade through. If they ever do a
sequel, I’d hope they can reimagine the combat to be a bit more in-depth and
have you be able to swap between the characters as opposed to just commanding
them. The final element of the gameplay
I feel is worth recognising is the interactive dialogue and choice-based
system. You can definitely tell they took inspiration from the Telltale game on
this as there’s a number of moments in the game in which you get to make an
impact on how things play out. For the most part these choices don’t impact the
overall plot all that much as it is a linear experience, but there’s just
enough variation there to make you feel your choice does matter in defining the
course of the story that follows.
On the whole, Marvel’s Guardians of the Galaxy is such a fun
and enjoyable game to play through. There are so many elements to the games
overall package that feels well thought out and structured. The core concept of
the Guardians and the ragtag family dynamic that defines them is on show
constantly throughout the game’s narrative and technical elements. I am glad I
was wrong about this game, because my initial preconceptions allowed me to come
into this game with little expectations. Now that I’ve finished it, I am more
than happy to acknowledge how impressive this game really is and I would be
fully behind a full-fledged sequel to this series.
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